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	<title>
	Comments on: An action by any other name: Finding the names of actions in Inform 7	</title>
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	<description>Interactive Fiction by Juhana Leinonen</description>
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		<title>
		By: Juhana		</title>
		<link>/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1059</link>

		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Tue, 15 Dec 2009 09:16:37 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=214#comment-1059</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1054&quot;&gt;Victor Gijsbers&lt;/a&gt;.

Ok, thanks for the info. I&#039;ve updated the post.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1054">Victor Gijsbers</a>.</p>
<p>Ok, thanks for the info. I've updated the post.</p>
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		<title>
		By: Victor Gijsbers		</title>
		<link>/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1054</link>

		<dc:creator><![CDATA[Victor Gijsbers]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 21:14:19 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=214#comment-1054</guid>

					<description><![CDATA[&quot;The difference is that once you have compiled the game once it doesn’t stop running even if later compilations fail.&quot;

This may be true in the OSX IDE, but it isn&#039;t the case in the Linux IDE. Probably not in the Windows IDE either, judging from Jimmy&#039;s remark.]]></description>
			<content:encoded><![CDATA[<p>"The difference is that once you have compiled the game once it doesn’t stop running even if later compilations fail."</p>
<p>This may be true in the OSX IDE, but it isn't the case in the Linux IDE. Probably not in the Windows IDE either, judging from Jimmy's remark.</p>
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		<title>
		By: Andrew Plotkin		</title>
		<link>/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1053</link>

		<dc:creator><![CDATA[Andrew Plotkin]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 19:42:27 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=214#comment-1053</guid>

					<description><![CDATA[The other way I get this information -- and I hate to say this, because it&#039;s hard to make it look newbie-friendly -- is to keep the Standard Rules file open in a separate window.

Searching through the Standard Rules is my first route to finding I7 syntax, I&#039;m afraid.]]></description>
			<content:encoded><![CDATA[<p>The other way I get this information -- and I hate to say this, because it's hard to make it look newbie-friendly -- is to keep the Standard Rules file open in a separate window.</p>
<p>Searching through the Standard Rules is my first route to finding I7 syntax, I'm afraid.</p>
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		<item>
		<title>
		By: Juhana		</title>
		<link>/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1052</link>

		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 15:52:33 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=214#comment-1052</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1051&quot;&gt;Jimmy Maher&lt;/a&gt;.

The difference is that once you have compiled the game once it doesn&#039;t stop running even if later compilations fail. So if you have compiled successfully once and the game hasn&#039;t crashed, you&#039;re good to go. If you have just opened the IDE and started writing right away then you might have to make the game compile even once to access either the index or the game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1051">Jimmy Maher</a>.</p>
<p>The difference is that once you have compiled the game once it doesn't stop running even if later compilations fail. So if you have compiled successfully once and the game hasn't crashed, you're good to go. If you have just opened the IDE and started writing right away then you might have to make the game compile even once to access either the index or the game.</p>
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		<title>
		By: Jimmy Maher		</title>
		<link>/blog/2009/12/an-action-by-any-other-name/comment-page-1/#comment-1051</link>

		<dc:creator><![CDATA[Jimmy Maher]]></dc:creator>
		<pubDate>Mon, 14 Dec 2009 15:11:38 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=214#comment-1051</guid>

					<description><![CDATA[Useful advice, but... doesn&#039;t your second technique have the same problem as the first, i.e. to get the game running in the IDE you need to first compile it successfully? :)]]></description>
			<content:encoded><![CDATA[<p>Useful advice, but... doesn't your second technique have the same problem as the first, i.e. to get the game running in the IDE you need to first compile it successfully? :)</p>
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