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	<title>
	Comments on: Raising the Flag on Mount Yo Momma released	</title>
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	<link>/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/</link>
	<description>Interactive Fiction by Juhana Leinonen</description>
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		<title>
		By: Juhana		</title>
		<link>/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/comment-page-1/#comment-1712</link>

		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Mon, 01 Mar 2010 08:19:36 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=245#comment-1712</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/comment-page-1/#comment-1711&quot;&gt;Dannii&lt;/a&gt;.

The game itself shouldn&#039;t initialize anything out of the ordinary, but maybe &lt;a href=&quot;http://nitku.net/if/yomomma/source_0.html&quot; rel=&quot;nofollow&quot;&gt;some of the extensions&lt;/a&gt; do? I seem to recall the Written Inventory extension has caused slowdowns in Parchment before.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/comment-page-1/#comment-1711">Dannii</a>.</p>
<p>The game itself shouldn't initialize anything out of the ordinary, but maybe <a href="http://nitku.net/if/yomomma/source_0.html" rel="nofollow">some of the extensions</a> do? I seem to recall the Written Inventory extension has caused slowdowns in Parchment before.</p>
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		<title>
		By: Dannii		</title>
		<link>/blog/2010/02/raising-the-flag-on-mount-yo-momma-released/comment-page-1/#comment-1711</link>

		<dc:creator><![CDATA[Dannii]]></dc:creator>
		<pubDate>Sun, 28 Feb 2010 22:52:31 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=245#comment-1711</guid>

					<description><![CDATA[Parchment isn&#039;t crashing, but it is running a lot of code. Is there something intensive that it has to set up at the beginning of the game? Or could it be stuck in an infinite loop?]]></description>
			<content:encoded><![CDATA[<p>Parchment isn't crashing, but it is running a lot of code. Is there something intensive that it has to set up at the beginning of the game? Or could it be stuck in an infinite loop?</p>
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