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	<title>
	Comments on: Designing the puzzles of Escapade!	</title>
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	<description>Interactive Fiction by Juhana Leinonen</description>
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		<title>
		By: Erkki Lindpere		</title>
		<link>/blog/2010/03/designing-the-puzzles-of-escapade/comment-page-1/#comment-1883</link>

		<dc:creator><![CDATA[Erkki Lindpere]]></dc:creator>
		<pubDate>Sun, 14 Mar 2010 22:39:46 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=250#comment-1883</guid>

					<description><![CDATA[Cool, if I&#039;ll ever attempt to make an adventure game again, I&#039;ll use something like this. I was once working on a Deus Ex mod that was a remake of Yahtzee&#039;s 5 Days a Stranger and reverse engineered a &quot;puzzle map&quot; (though I didn&#039;t refer to it by that name) that contained states and player actions and their connections:
http://lap.ee/erkki/5DAS/public_files/GameStates-v1.png

I was stupidly trying to cram this into UML, though, as you can see. A mindmap seems a much better representation. Though I liked that I was able to use containers for the days in the game. Perhaps better solved with a separate mind map for each independent part of the game.]]></description>
			<content:encoded><![CDATA[<p>Cool, if I'll ever attempt to make an adventure game again, I'll use something like this. I was once working on a Deus Ex mod that was a remake of Yahtzee's 5 Days a Stranger and reverse engineered a "puzzle map" (though I didn't refer to it by that name) that contained states and player actions and their connections:<br />
<a href="http://lap.ee/erkki/5DAS/public_files/GameStates-v1.png" rel="nofollow ugc">http://lap.ee/erkki/5DAS/public_files/GameStates-v1.png</a></p>
<p>I was stupidly trying to cram this into UML, though, as you can see. A mindmap seems a much better representation. Though I liked that I was able to use containers for the days in the game. Perhaps better solved with a separate mind map for each independent part of the game.</p>
]]></content:encoded>
		
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		<title>
		By: Taleslinger		</title>
		<link>/blog/2010/03/designing-the-puzzles-of-escapade/comment-page-1/#comment-1820</link>

		<dc:creator><![CDATA[Taleslinger]]></dc:creator>
		<pubDate>Thu, 11 Mar 2010 11:50:03 +0000</pubDate>
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					<description><![CDATA[Very enlightening! I&#039;m pretty sure I&#039;ll use the puzzle map tool in my next big project.]]></description>
			<content:encoded><![CDATA[<p>Very enlightening! I'm pretty sure I'll use the puzzle map tool in my next big project.</p>
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