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	<title>
	Comments on: Starborn: play statistics	</title>
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	<link>/blog/2011/01/starborn-play-statistics/</link>
	<description>Interactive Fiction by Juhana Leinonen</description>
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		<title>
		By: February Meeting Links &#124; Seattle Interactive Fiction		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9671</link>

		<dc:creator><![CDATA[February Meeting Links &#124; Seattle Interactive Fiction]]></dc:creator>
		<pubDate>Sun, 27 Feb 2011 08:05:42 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9671</guid>

					<description><![CDATA[[...] and the guy who wrote it. The Ebb and Flow of the Tide, and Treasures of a Slaver&#8217;s Kingdom. Also, Delightful [...]]]></description>
			<content:encoded><![CDATA[<p>[...] and the guy who wrote it. The Ebb and Flow of the Tide, and Treasures of a Slaver&#8217;s Kingdom. Also, Delightful [...]</p>
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		<item>
		<title>
		By: Juhana		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9670</link>

		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Mon, 21 Feb 2011 21:29:48 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9670</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9669&quot;&gt;Antti Ki&lt;/a&gt;.

Antti: Sure. I&#039;m moving to making a proposal of integrating this to the official Parchment branch, but in the meanwhile I can package what I have and send that. Might take a day or two while I put everything together...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9669">Antti Ki</a>.</p>
<p>Antti: Sure. I'm moving to making a proposal of integrating this to the official Parchment branch, but in the meanwhile I can package what I have and send that. Might take a day or two while I put everything together...</p>
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		<title>
		By: Antti Ki		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9669</link>

		<dc:creator><![CDATA[Antti Ki]]></dc:creator>
		<pubDate>Tue, 15 Feb 2011 14:47:04 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9669</guid>

					<description><![CDATA[Hi,

Excellent stuff, this is.

I&#039;m working on a game prototype that would really profit from a Parchment hack that would enable saving transcripts of a game session to the server. Could you consider sharing the source code of your hack with me?]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>Excellent stuff, this is.</p>
<p>I'm working on a game prototype that would really profit from a Parchment hack that would enable saving transcripts of a game session to the server. Could you consider sharing the source code of your hack with me?</p>
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		<title>
		By: Jacqueline		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9665</link>

		<dc:creator><![CDATA[Jacqueline]]></dc:creator>
		<pubDate>Fri, 28 Jan 2011 17:54:59 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9665</guid>

					<description><![CDATA[Thank you so much for this, J.  It&#039;s a very interesting analysis that not only illuminates some interesting perspectives on how people approach IF play, but the value in embracing Parchment.]]></description>
			<content:encoded><![CDATA[<p>Thank you so much for this, J.  It's a very interesting analysis that not only illuminates some interesting perspectives on how people approach IF play, but the value in embracing Parchment.</p>
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		<title>
		By: Anonymous		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9660</link>

		<dc:creator><![CDATA[Anonymous]]></dc:creator>
		<pubDate>Tue, 25 Jan 2011 13:35:20 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9660</guid>

					<description><![CDATA[Maybe something like Inform&#039;s dismbig stuff, where it takes a decent guess at what you meant and tells you what correction it&#039;s made?

FOUCALT
(I assume you meant FOUCAULT)

That way, the player is made aware that they&#039;ve made a mistake (and will hopefully learn to improve their spelling :) ), but it doesn&#039;t stall their gameplay.]]></description>
			<content:encoded><![CDATA[<p>Maybe something like Inform's dismbig stuff, where it takes a decent guess at what you meant and tells you what correction it's made?</p>
<p>FOUCALT<br />
(I assume you meant FOUCAULT)</p>
<p>That way, the player is made aware that they've made a mistake (and will hopefully learn to improve their spelling :) ), but it doesn't stall their gameplay.</p>
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		<title>
		By: interactive fiction blog		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9658</link>

		<dc:creator><![CDATA[interactive fiction blog]]></dc:creator>
		<pubDate>Tue, 25 Jan 2011 11:32:32 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9658</guid>

					<description><![CDATA[&lt;strong&gt;Wie IF gespielt wird...&lt;/strong&gt;

Mit Starborn, einem der ersten Spiele 2011, hat die Autorin Juhana Leinonen etwas Statistik betrieben und dafür über 1.500 Transkripte ausgewertet, die über die Online-Version des Spiels mitgeschnitten wurden. Es ist allerdings kein typisches Spiel, da...]]></description>
			<content:encoded><![CDATA[<p><strong>Wie IF gespielt wird...</strong></p>
<p>Mit Starborn, einem der ersten Spiele 2011, hat die Autorin Juhana Leinonen etwas Statistik betrieben und dafür über 1.500 Transkripte ausgewertet, die über die Online-Version des Spiels mitgeschnitten wurden. Es ist allerdings kein typisches Spiel, da...</p>
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		<title>
		By: Dannii		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9657</link>

		<dc:creator><![CDATA[Dannii]]></dc:creator>
		<pubDate>Mon, 24 Jan 2011 22:07:29 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9657</guid>

					<description><![CDATA[Oh, and just to be precise, most of the stats I counted were for your site, as it still uses my proxy. I&#039;m not sure how many hits there were on parchment.googlecode.com.]]></description>
			<content:encoded><![CDATA[<p>Oh, and just to be precise, most of the stats I counted were for your site, as it still uses my proxy. I'm not sure how many hits there were on parchment.googlecode.com.</p>
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		<title>
		By: Juhana		</title>
		<link>/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9656</link>

		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Mon, 24 Jan 2011 17:34:34 +0000</pubDate>
		<guid isPermaLink="false">/blog/?p=442#comment-9656</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9654&quot;&gt;george&lt;/a&gt;.

George: Considering that almost 10% of players tried a &quot;normal&quot; IF command right after being told that the story uses a keyword parser, I&#039;d guess that the percentage is quite high. (Of course some people might have just tried a verb command even though they weren&#039;t familiar with IF before.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="/blog/2011/01/starborn-play-statistics/comment-page-1/#comment-9654">george</a>.</p>
<p>George: Considering that almost 10% of players tried a "normal" IF command right after being told that the story uses a keyword parser, I'd guess that the percentage is quite high. (Of course some people might have just tried a verb command even though they weren't familiar with IF before.)</p>
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