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	<title>IFDB statistics - Undo Restart Restore</title>
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	<description>Interactive Fiction by Juhana Leinonen</description>
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		<title>IFDB statistics, part 3: IFComp</title>
		<link>/blog/2013/11/ifdb-statistics-part-3-ifcomp/</link>
					<comments>/blog/2013/11/ifdb-statistics-part-3-ifcomp/#comments</comments>
		
		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Fri, 22 Nov 2013 11:11:45 +0000</pubDate>
				<category><![CDATA[IFDB]]></category>
		<category><![CDATA[Statistics]]></category>
		<category><![CDATA[IFDB statistics]]></category>
		<guid isPermaLink="false">/blog/?p=750</guid>

					<description><![CDATA[The IFComp has just ended so it's a good time to compare historical IFComp results with scores given to games in IFDB. Are there any differences? Here are the charts from IFComps 1999&#8211;2012, based on IFDB data from November 1st, 2013. I couldn't find IFComp scores from before 1999 and there wasn't enough data for <a href="/blog/2013/11/ifdb-statistics-part-3-ifcomp/" class="more-link">Continue reading <span class="screen-reader-text">IFDB statistics, part 3: IFComp</span> <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>The IFComp has just ended so it's a good time to compare historical IFComp results with scores given to games in IFDB. Are there any differences?<br />
<span id="more-750"></span><br />
Here are the charts from IFComps 1999&ndash;2012, based on IFDB data from November 1st, 2013. I couldn't find IFComp scores from before 1999 and there wasn't enough data for 2013 yet.</p>
<p>The games are placed in the chart with horizontal axis showing the IFComp score and vertical axis showing the IFDB score. Hovering the mouse over the dot displays the title. The blue diagonal line is the trendline. If the dot is above the trendline, it means it has been ranked higher in IFDB than in IFComp (in relation to other games in the same comp). Conversely if the dot is below the trendline the game did better in the comp than in IFDB. The distance from the line tells how big the disrepancy is.</p>
<p><img loading="lazy" src="/blog/blogcontent/uploads/2013/11/chart-example.png" alt="Chart with arrows pointing at outliers" width="435" height="388" class="aligncenter size-full wp-image-771" srcset="/blog/blogcontent/uploads/2013/11/chart-example.png 435w, /blog/blogcontent/uploads/2013/11/chart-example-150x133.png 150w, /blog/blogcontent/uploads/2013/11/chart-example-300x267.png 300w" sizes="(max-width: 435px) 100vw, 435px" /></p>
<p>Only games with at least 5 votes in IFDB are counted. That includes everything from 2008 on. Older bottom-tier games tend to have fewer votes. The only disqualified highly-ranked game is <em>A New Life</em> with only 4 votes which tied for second place in 2005.</p>
<p>(The charts might not show up if you're reading this from the RSS feed or Planet IF.)</p>
<div id="1999-chart"></div>
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<div id="2007-chart"></div>
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<div id="2009-chart"></div>
<div id="2010-chart"></div>
<div id="2011-chart"></div>
<div id="2012-chart"></div>
<p>If we look at how IFComp winners are rated in IFDB compared to games released the same year we notice that the best games aren't always found from the competition. In fact based on IFDB ratings the comp winner is the best-rated game of the year in only two cases, and more than half the time the comp winner isn't even the best rated IFComp game in IFDB. </p>
<p>The XYZZY award for the best game of the year goes to an IFComp winner roughly one third of the time, and one third of the time it isn't even nominated. Only <em>Lost Pig</em> in 2007 hit the jackpot (IFComp winner, highest rated game of the year, XYZZY award).</p>
<p>In the table below the first number column is the ranking among the competition games and the second is the ranking among all games that year. The last column shows if the game was nominated or won the XYZZY award for best game. For example in 1996 <em>The Meteor, The Stone And A Long Glass Of Sherbet</em> won the comp, was nominated for XYZZY and in IFDB is rated the 5th best comp game and the 7th best game of 1996.</p>
<table>
<caption>IFComp winner rankings in IFDB</caption>
<tr>
<th colspan="2"></th>
<th colspan="2">IFDB ranking</th>
<th></th>
</tr>
<tr>
<th>Year</th>
<th>Comp winner</th>
<th>comp</th>
<th>year</th>
<th>XYZZY</th>
</tr>
<tr>
<th>1995</th>
<td>A Change in the Weather</td>
<td>2</td>
<td>9</td>
<td></td>
</tr>
<tr>
<th>1995</th>
<td>Uncle Zebulon's Will</td>
<td class="good">1</td>
<td>4</td>
<td></td>
</tr>
<tr>
<th>1996</th>
<td>The Meteor, The Stone And A Long Glass Of Sherbet</td>
<td>5</td>
<td>7</td>
<td class="ok">nom.</td>
</tr>
<tr>
<th>1997</th>
<td>The Edifice</td>
<td>3</td>
<td>3</td>
<td class="ok">nom.</td>
</tr>
<tr>
<th>1998</th>
<td>Photopia</td>
<td class="good">1</td>
<td class="good">1</td>
<td class="ok">nom.</td>
</tr>
<tr>
<th>1999</th>
<td>Winter Wonderland</td>
<td>4</td>
<td>10</td>
<td class="bad">no</td>
</tr>
<tr>
<th>2000</th>
<td>Kaged</td>
<td>8</td>
<td>12</td>
<td class="bad">no</td>
</tr>
<tr>
<th>2001</th>
<td>All Roads</td>
<td>5</td>
<td>13</td>
<td class="good">won</td>
</tr>
<tr>
<th>2002</th>
<td>Another Earth, Another Sky</td>
<td>5</td>
<td>10</td>
<td class="ok">nom.</td>
</tr>
<tr>
<th>2003</th>
<td>Slouching Towards Bedlam</td>
<td class="good">1</td>
<td>2</td>
<td class="good">won</td>
</tr>
<tr>
<th>2004</th>
<td>Luminous Horizon</td>
<td>5</td>
<td>10</td>
<td class="bad">no</td>
</tr>
<tr>
<th>2005</th>
<td>Vespers</td>
<td class="good">1</td>
<td>2</td>
<td class="good">won</td>
</tr>
<tr>
<th>2006</th>
<td>Floatpoint</td>
<td>5</td>
<td>11</td>
<td class="ok">nom.</td>
</tr>
<tr>
<th>2007</th>
<td>Lost Pig</td>
<td class="good">1</td>
<td class="good">1</td>
<td class="good">won</td>
</tr>
<tr>
<th>2008</th>
<td>Violet</td>
<td class="good">1</td>
<td>2</td>
<td class="good">won</td>
</tr>
<tr>
<th>2009</th>
<td>Rover's Day Out</td>
<td class="good">1</td>
<td>5</td>
<td class="bad">no</td>
</tr>
<tr>
<th>2010</th>
<td>Aotearoa</td>
<td class="good">1</td>
<td>7</td>
<td class="good">won</td>
</tr>
<tr>
<th>2011</th>
<td>Taco Fiction</td>
<td>3</td>
<td>6</td>
<td class="bad">no</td>
</tr>
<tr>
<th>2012</th>
<td>Andromeda Apocalypse</td>
<td>3</td>
<td>16</td>
<td class="ok">nom.</td>
</tr>
</table>
<p>(Data retrieved 2013-11-21.)</p>
<p>Here are the "best of"s of each year. The number in the "IFDB best of comp" column is that game's actual placing in IFComp that year.</p>
<table>
<caption>Best of year in IFComp, IFDB and XYZZYs</caption>
<tr>
<th>Year</th>
<th>Comp winner</th>
<th colspan="2">IFDB best of comp</th>
<th>IFDB best of year</th>
<th>XYZZY best game</th>
</tr>
<tr>
<th>1995</th>
<td>A Change in the Weather<br />Uncle Zebulon's Will</td>
<td>Uncle Zebulon's Will</td>
<td>1</td>
<td>Christminster</td>
<td></td>
</tr>
<tr>
<th>1996</th>
<td>The Meteor, The Stone And A Long Glass Of Sherbet</td>
<td>Lists and Lists</td>
<td>11</td>
<td>Lists and Lists</td>
<td>So Far</td>
</tr>
<tr>
<th>1997</th>
<td>The Edifice</td>
<td>Babel</td>
<td>2</td>
<td>Babel</td>
<td>I-0</td>
</tr>
<tr>
<th>1998</th>
<td>Photopia</td>
<td>Photopia</td>
<td>1</td>
<td>Photopia</td>
<td>Spider and Web</td>
</tr>
<tr>
<th>1999</th>
<td>Winter Wonderland</td>
<td>Exhibition</td>
<td>5</td>
<td>The Mulldoon Legacy</td>
<td>Varicella</td>
</tr>
<tr>
<th>2000</th>
<td>Kaged</td>
<td>Metamorphoses</td>
<td>2</td>
<td>Metamorphoses</td>
<td>Being Andrew Plotkin</td>
</tr>
<tr>
<th>2001</th>
<td>All Roads</td>
<td>Heroes</td>
<td>3</td>
<td>First Things First</td>
<td>All Roads</td>
</tr>
<tr>
<th>2002</th>
<td>Another Earth, Another Sky</td>
<td>Janitor</td>
<td>5</td>
<td>Savoir-Faire</td>
<td>Savoir-Faire</td>
</tr>
<tr>
<th>2003</th>
<td>Slouching Towards Bedlam</td>
<td>Slouching Towards Bedlam</td>
<td>1</td>
<td>City of Secrets</td>
<td>Slouching Towards Bedlam</td>
</tr>
<tr>
<th>2004</th>
<td>Luminous Horizon</td>
<td>All Things Devours</td>
<td>3</td>
<td>All Things Devours</td>
<td>Blue Chairs</td>
</tr>
<tr>
<th>2005</th>
<td>Vespers</td>
<td>Vespers</td>
<td>1</td>
<td>Tomorrow Never Comes</td>
<td>Vespers</td>
</tr>
<tr>
<th>2006</th>
<td>Floatpoint</td>
<td>The Primrose Path</td>
<td>2</td>
<td>Bronze</td>
<td>The Elysium Enigma</td>
</tr>
<tr>
<th>2007</th>
<td>Lost Pig</td>
<td>Lost Pig</td>
<td>1</td>
<td>Lost Pig</td>
<td>Lost Pig</td>
</tr>
<tr>
<th>2008</th>
<td>Violet</td>
<td>Violet</td>
<td>1</td>
<td>Blue Lacuna</td>
<td>Violet</td>
</tr>
<tr>
<th>2009</th>
<td>Rover's Day Out</td>
<td>Rover's Day Out</td>
<td>1</td>
<td>Make It Good</td>
<td>Blue Lacuna</td>
</tr>
<tr>
<th>2010</th>
<td>Aotearoa</td>
<td>Aotearoa</td>
<td>1</td>
<td>Flexible Survival</td>
<td>Aotearoa</td>
</tr>
<tr>
<th>2011</th>
<td>Taco Fiction</td>
<td>Kerkerkruip</td>
<td>8</td>
<td>Mentula Macanus: Apocolocyntosis</td>
<td>Cryptozookeeper</td>
</tr>
<tr>
<th>2012</th>
<td>Andromeda Apocalypse</td>
<td>howling dogs</td>
<td>11</td>
<td>Endless, Nameless</td>
<td>Counterfeit Monkey</td>
</tr>
</table>
<p>(<em>Blue Lacuna</em> is listed as a 2008 game in IFDB, but it was eligible for XYZZYs in 2009. If you count <em>Blue Lacuna</em> as a 2009 game then <em>Violet</em> is the highest rated in 2008.)</p>
<p>What's obvious here is that people have different criteria for rating games in IFComp and IFDB. <em>Lists and Lists</em>, which teaches how to program in Scheme, is technically impressive but hardly something that people would want to win the IFComp. </p>
<p>There's also an inherent bias with this kind of scoring where you obviously need to play the game before you can rank it. When you're participating in the IFComp as a judge you often play the games without knowing anything about them beforehand, or play and rate them all even if you do. Outside the comp you're likely to not even pick up a genre that doesn't interest you; if roguelikes are not your thing you're unlikely to play and rate <em>Kerkerkruip</em>.</p>
<p>Moral of the story? Firstly, even if your game doesn't rank well in IFComp it might still be highly appreciated in other contexts or as time passes. Secondly, releasing in IFComp is not (and has never been) required for a good game to get the appreciation it deserves.</p>
<p>And finally here are the best IFComp games ever according to IFDB.</p>
<table>
<caption>Highest rated IFComp games in IFDB</caption>
<tr>
<th></th>
<th>Game</th>
<th>Year</th>
<th>Comp ranking</th>
</tr>
<tr>
<th>1</th>
<td>Lost Pig</td>
<td>2007</td>
<td>1</td>
</tr>
<tr>
<th>2</th>
<td>Violet</td>
<td>2008</td>
<td>1</td>
</tr>
<tr>
<th>3</th>
<td>Photopia</td>
<td>1998</td>
<td>1</td>
</tr>
<tr>
<th>4</th>
<td>Slouching Towards Bedlam</td>
<td>2003</td>
<td>1</td>
</tr>
<tr>
<th>5</th>
<td>Metamorphoses</td>
<td>2000</td>
<td>2</td>
</tr>
<tr>
<th>6</th>
<td>Heroes</td>
<td>2001</td>
<td>3</td>
</tr>
<tr>
<th>7</th>
<td>Babel</td>
<td>1997</td>
<td>2</td>
</tr>
<tr>
<th>8</th>
<td>Moments Out of Time</td>
<td>2001</td>
<td>2</td>
</tr>
<tr>
<th>9</th>
<td>The Best Man</td>
<td>2000</td>
<td>15</td>
</tr>
<tr>
<th>10</th>
<td>Exhibition</td>
<td>1999</td>
<td>5</td>
</tr>
</table>
<p><script type="text/javascript" src="https://www.google.com/jsapi"></script><br />
<script type="text/javascript" src="/blog/blogcontent/uploads/2013/11/ifdb-3.js"></script></p>
]]></content:encoded>
					
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		<item>
		<title>IFDB statistics, part 2: Development systems</title>
		<link>/blog/2012/11/ifdb-statistics-part-2-development-systems/</link>
					<comments>/blog/2012/11/ifdb-statistics-part-2-development-systems/#comments</comments>
		
		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Thu, 15 Nov 2012 20:58:51 +0000</pubDate>
				<category><![CDATA[IFDB]]></category>
		<category><![CDATA[Statistics]]></category>
		<category><![CDATA[IFDB statistics]]></category>
		<guid isPermaLink="false">/blog/?p=653</guid>

					<description><![CDATA[Click here to read all posts from the IFDB statistics series. When we talk about development systems in IFDB, it's good to remember that some systems have better coverage than others. Parallel communities like Quest (201 games in its own site, 26 in IFDB), non-parser systems and the AIF crowd are underrepresented. Another factor that <a href="/blog/2012/11/ifdb-statistics-part-2-development-systems/" class="more-link">Continue reading <span class="screen-reader-text">IFDB statistics, part 2: Development systems</span> <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><em><a href="/blog/tag/ifdb-statistics/">Click here to read all posts from the IFDB statistics series.</a></em></p>
<p>When we talk about development systems in IFDB, it's good to remember that some systems have better coverage than others. Parallel communities like Quest (<a href="http://www.textadventures.co.uk/browse/">201 games</a> in its own site, <a href="http://ifdb.tads.org/search?searchfor=system%3Aquest">26 in IFDB</a>), <a href="https://twitter.com/joningold/status/265369039898046465">non-parser systems</a> and the <a href="http://www.ifwiki.org/index.php/AIF" title="Adult Interactive Fiction">AIF</a> crowd are underrepresented. Another factor that skews statistics is that game listings tend to display the system in which the game is available now&mdash;for example <a href="http://ifdb.tads.org/search?searchfor=series:Scott+Adams+Classic+Adventures">Scott Adams adventures</a> are listed as Inform&nbsp;6 games because the downloads are for the Inform ports.</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509a301ea2185&amp;chart=Pie"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/alltime-devpop-3.png" alt="" title="All time development system popularity" width="557" height="378" class="aligncenter size-full wp-image-661" srcset="/blog/blogcontent/uploads/2012/11/alltime-devpop-3.png 557w, /blog/blogcontent/uploads/2012/11/alltime-devpop-3-150x101.png 150w, /blog/blogcontent/uploads/2012/11/alltime-devpop-3-300x203.png 300w" sizes="(max-width: 557px) 100vw, 557px" /></a></p>
<p>In the all-time popularity chart Inform&nbsp;6 is the clear leader: a quarter of all games have been made with it. Inform&nbsp;6 and 7 together cover more than a third of all games.</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509a30b7e62c3&chart=Pie"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/recent-devpop.png" alt="" title="Recent development system popularity (2010-2012)" width="604" height="383" class="aligncenter size-full wp-image-658" srcset="/blog/blogcontent/uploads/2012/11/recent-devpop.png 604w, /blog/blogcontent/uploads/2012/11/recent-devpop-150x95.png 150w, /blog/blogcontent/uploads/2012/11/recent-devpop-300x190.png 300w" sizes="(max-width: 604px) 100vw, 604px" /></a></p>
<p>The chart for current (2010-2012) systems is a bit different. Inform&nbsp;7 has risen to dominate the field with the market share of two thirds. Inform&nbsp;6 has dropped significantly and all other systems are in the margins. Does this mean that the field has become less diverse or that IFDB has not kept up with new systems?</p>
<h3>The Commercial Era</h3>
<p>I've split the statistics in two eras: the commercial era (before 1994) and the hobbyist era (from 1994 on). 1994 marks the beginning of a renaissance&mdash;IF died commercially but at the same time the publication of Inform practically created the modern hobbyist scene.</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509a3169d78cb&chart=Pie"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/commercial-pop.png" alt="" title="Commercial era development system popularity" width="563" height="377" class="aligncenter size-full wp-image-664" srcset="/blog/blogcontent/uploads/2012/11/commercial-pop.png 563w, /blog/blogcontent/uploads/2012/11/commercial-pop-150x100.png 150w, /blog/blogcontent/uploads/2012/11/commercial-pop-300x200.png 300w" sizes="(max-width: 563px) 100vw, 563px" /></a></p>
<p>Many of the commercial era games don't have the system marked down or have a suspicious "none" (were they written directly into machine code?) or a vague "custom". The most popular system was <a href="http://en.wikipedia.org/wiki/Eamon_(video_game)#Adventures">Eamon</a>, which was exclusively used to create stories in the Eamon game world. <a href="http://en.wikipedia.org/wiki/The_Quill">The Quill</a> was almost as popular, although the Wikipedia article says there were more than 450 commercial The Quill games (203 listed in IFDB) which would make it more popular than Eamon.</p>
<p>The large number of <a href="http://ifdb.tads.org/search?searchfor=published%3A-1993+system%3Ainform+6&searchgo=Search+Games">Inform&nbsp;6 games</a> is because of ports, as mentioned above.</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=50a4e7010be79&chart=Line"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/comm-devpop-year.png" alt="" title="Popularity of development systems by year, before 1994" width="573" height="269" class="aligncenter size-full wp-image-666" srcset="/blog/blogcontent/uploads/2012/11/comm-devpop-year.png 573w, /blog/blogcontent/uploads/2012/11/comm-devpop-year-150x70.png 150w, /blog/blogcontent/uploads/2012/11/comm-devpop-year-300x140.png 300w" sizes="(max-width: 573px) 100vw, 573px" /></a></p>
<p>Looking at the numbers by year, Eamon reaches quickly its highest point in mid-80s and declines from there more or less steadily. The Quill and AGT have a more steady growth all the way to the 90s. As you might imagine, BASICs popularity drops quickly after dedicated development systems become available.</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=50a4e8437ed3f&chart=Area&nototal=1&stacked=1"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/devpop-year-percentage.png" alt="" title="Development system popularity by year, percentages" width="565" height="261" class="aligncenter size-full wp-image-667" srcset="/blog/blogcontent/uploads/2012/11/devpop-year-percentage.png 565w, /blog/blogcontent/uploads/2012/11/devpop-year-percentage-150x69.png 150w, /blog/blogcontent/uploads/2012/11/devpop-year-percentage-300x138.png 300w" sizes="(max-width: 565px) 100vw, 565px" /></a></p>
<p>Here's the same chart but with percentages from the total number of games: the vertical thickness of the area denotes more games in relation to other systems, the full height being 100%. The data in this chart goes up to 1998 so that we see how all the "old" systems drop practically to zero in popularity by then.</p>
<h3>The Hobbyist Era</h3>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509a30fb67861&chart=Pie"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/hobbyist-era-pie.png" alt="" title="Development system popularity (1994 and later)" width="559" height="379" class="aligncenter size-full wp-image-688" srcset="/blog/blogcontent/uploads/2012/11/hobbyist-era-pie.png 559w, /blog/blogcontent/uploads/2012/11/hobbyist-era-pie-150x101.png 150w, /blog/blogcontent/uploads/2012/11/hobbyist-era-pie-300x203.png 300w" sizes="(max-width: 559px) 100vw, 559px" /></a></p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509a3c4718d47&chart=Line"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/devpop-hobbyist.png" alt="" title="Development system popularity in the hobbyist era" width="571" height="266" class="aligncenter size-full wp-image-670" srcset="/blog/blogcontent/uploads/2012/11/devpop-hobbyist.png 571w, /blog/blogcontent/uploads/2012/11/devpop-hobbyist-150x69.png 150w, /blog/blogcontent/uploads/2012/11/devpop-hobbyist-300x139.png 300w" sizes="(max-width: 571px) 100vw, 571px" /></a></p>
<p>In the mid-90s the playfield changes completely. TADS, Inform, ADRIFT and other systems are released and especially Inform gains popularity.</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509a3af606eb2&chart=Area&stacked=1&nototal=1"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/devpop-hobbyist-precentages.png" alt="" title="Development system popularity (1994 and later), percentages" width="569" height="265" class="aligncenter size-full wp-image-672" srcset="/blog/blogcontent/uploads/2012/11/devpop-hobbyist-precentages.png 569w, /blog/blogcontent/uploads/2012/11/devpop-hobbyist-precentages-150x69.png 150w, /blog/blogcontent/uploads/2012/11/devpop-hobbyist-precentages-300x139.png 300w" sizes="(max-width: 569px) 100vw, 569px" /></a></p>
<p>Inform's domination is apparent in the percentual view. TADS&nbsp;2 has steady popularity until the turn of the millennium when it begins a downward slope. TADS&nbsp;3 gains a small foothold but never grows very much. Hugo has seen a small resurrection lately, mostly thanks to a small but active group.</p>
<h3>Inform</h3>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=50a502c313250&chart=Area&nototal=1&stacked=1"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/inform-and-others-percentages.png" alt="" title="Inform and other systems, percentages" width="573" height="266" class="aligncenter size-full wp-image-676" srcset="/blog/blogcontent/uploads/2012/11/inform-and-others-percentages.png 573w, /blog/blogcontent/uploads/2012/11/inform-and-others-percentages-150x69.png 150w, /blog/blogcontent/uploads/2012/11/inform-and-others-percentages-300x139.png 300w" sizes="(max-width: 573px) 100vw, 573px" /></a></p>
<p>After Inform&nbsp;6 was released, it rose to cover almost half of all published games in only two years. The same happened when Inform&nbsp;7 was released: in a few years it took the lead, eating mostly Inform&nbsp;6's popularity. </p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=5099476fa9d6d&chart=Area&stacked=1&nototal=1"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/inform-6-7.png" alt="" title="Inform 6 and 7" width="568" height="264" class="aligncenter size-full wp-image-683" srcset="/blog/blogcontent/uploads/2012/11/inform-6-7.png 568w, /blog/blogcontent/uploads/2012/11/inform-6-7-150x69.png 150w, /blog/blogcontent/uploads/2012/11/inform-6-7-300x139.png 300w" sizes="(max-width: 568px) 100vw, 568px" /></a></p>
<p>This year only a handful of Inform&nbsp;6 games have been released and Inform is at almost 70%.</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=50a50f882e8fe&chart=Line"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/inform-vs-others-percentages.png" alt="" title="Inform and others, percentages" width="572" height="270" class="aligncenter size-full wp-image-693" srcset="/blog/blogcontent/uploads/2012/11/inform-vs-others-percentages.png 572w, /blog/blogcontent/uploads/2012/11/inform-vs-others-percentages-150x70.png 150w, /blog/blogcontent/uploads/2012/11/inform-vs-others-percentages-300x141.png 300w" sizes="(max-width: 572px) 100vw, 572px" /></a></p>
<p>The question is: has Inform&nbsp;7 attracted people into IF who would otherwise not have done so, or would people who now use Inform&nbsp;7 started to use something else if it had never been released? Surely there are people in both groups, but the graph above suggests that Inform&nbsp;7 is eating away the Inform&nbsp;6 userbase, not others. The "everything else" line does not seem to have any correlation with the Inform&nbsp;7 line.</p>
<h3>TADS</h3>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509a4c82a22f1&chart=Area&nototal=1&stacked=1"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/tads-popularity.png" alt="" title="Popularity of TADS" width="571" height="268" class="aligncenter size-full wp-image-678" srcset="/blog/blogcontent/uploads/2012/11/tads-popularity.png 571w, /blog/blogcontent/uploads/2012/11/tads-popularity-150x70.png 150w, /blog/blogcontent/uploads/2012/11/tads-popularity-300x140.png 300w" sizes="(max-width: 571px) 100vw, 571px" /></a></p>
<p>TADS&nbsp;2 was at its height in 1999 when 27% of all games were written using it. Another peak was in 2002 after TADS&nbsp;3 was released, but since then their popularity has been on a steady downward curve.</p>
<p>Again, the statistics show no correlation between Inform and TADS. Peaks in Inform's popularity do not show anywhere in the TADS statistics. (You could argue that I7 might have cut short TADS&nbsp;3's slow climb between 2004 and 2008, but I very much doubt it.)</p>
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		<title>IFDB statistics, part 1: Publishing date</title>
		<link>/blog/2012/11/ifdb-statistics-part-1-publishing-date/</link>
					<comments>/blog/2012/11/ifdb-statistics-part-1-publishing-date/#comments</comments>
		
		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Tue, 06 Nov 2012 15:56:43 +0000</pubDate>
				<category><![CDATA[IFDB]]></category>
		<category><![CDATA[Statistics]]></category>
		<category><![CDATA[IFDB statistics]]></category>
		<guid isPermaLink="false">/blog/?p=625</guid>

					<description><![CDATA[Click here to read all posts from the IFDB statistics series. A few months back Mike Roberts, the curator of IFDB, together with Andrew Plotkin released the full IFDB database dump. This is certainly a great deed, since the IFDB is the most complete source of information about IF to date and there's always a <a href="/blog/2012/11/ifdb-statistics-part-1-publishing-date/" class="more-link">Continue reading <span class="screen-reader-text">IFDB statistics, part 1: Publishing date</span> <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p><em><a href="/blog/tag/ifdb-statistics/">Click here to read all posts from the IFDB statistics series.</a></em></p>
<p>A few months back Mike Roberts, the curator of <a href="http://ifdb.tads.org/" title="Interactive Fiction Database">IFDB</a>, together with Andrew Plotkin <a href="http://www.intfiction.org/forum/viewtopic.php?f=4&t=5425">released the full IFDB database dump</a>. This is certainly a great deed, since the IFDB is the most complete source of information about IF to date and there's always a risk of data loss if the database is behind only one person. The database is an invaluable resource to (future) historians, researchers and people who love statistics.</p>
<p>And I do love statistics.</p>
<p>I've pulled a lot of interesting graphs from the database and will present them in a series of blog posts, of which this is the first one. We'll start slow by looking at the games' publishing dates and progress later to searching for more and more specific correlations.</p>
<p>It's worth noting that while IFDB has a lot of information, it's by no means comprehensive or 100% accurate. Therefore all this data reflects IFDB contents rather than the real world. How much the truth differs from the available data is open to discussion.</p>
<p><strong>Click on the images to see the full data set, an interactive chart and chart display options.</strong> All available statistics can be seen collected on <a href="http://nitku.net/if/ifdb-statistics" title="IFDB statistics">this page</a>. More graphs are added as the series progresses.</p>
<p>You can also gladly suggest in the comments what kind of data you'd like to see analyzed.</p>
<h3>Publishing date by year</h3>
<p>There are <strong>4173</strong> games in the database, of which <strong>4027</strong> have a known publishing date. The graph for total number of games over time looks like this:</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=50982bc062940&chart=Area"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/total-amount.png" alt="Total amount of games" title="Total amount of games" width="574" height="295" class="aligncenter size-full wp-image-630" srcset="/blog/blogcontent/uploads/2012/11/total-amount.png 574w, /blog/blogcontent/uploads/2012/11/total-amount-150x77.png 150w, /blog/blogcontent/uploads/2012/11/total-amount-300x154.png 300w" sizes="(max-width: 574px) 100vw, 574px" /></a></p>
<p>More informative is the number of games published each year:</p>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509835152ba7a&chart=Line"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/games-by-year.png" alt="Games by year" title="Games by year" width="572" height="298" class="aligncenter size-full wp-image-632" srcset="/blog/blogcontent/uploads/2012/11/games-by-year.png 572w, /blog/blogcontent/uploads/2012/11/games-by-year-150x78.png 150w, /blog/blogcontent/uploads/2012/11/games-by-year-300x156.png 300w" sizes="(max-width: 572px) 100vw, 572px" /></a></p>
<p>You can see the "golden age" from mid-80s to early 90s, a small dip, and a steep rise starting soon after. I have no explanation for why there were so many releases in 2001&ndash;2003. In 2001 there were twice as many releases as in 2009. </p>
<p>In recent years the number of releases has varied between 115 (in 2009) and 173 (in 2010). There's no discernible trend to either direction and there's not enough data to make any predictions about the future. 2012 is not included in the graph but at the end of October there were 164 releases which is already more than in 2011 (153 releases).</p>
<h3>Publishing month</h3>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509833042aea1&chart=Column"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/published-by-month.png" alt="Games published by month" title="Games published by month" width="576" height="299" class="aligncenter size-full wp-image-637" srcset="/blog/blogcontent/uploads/2012/11/published-by-month.png 576w, /blog/blogcontent/uploads/2012/11/published-by-month-150x77.png 150w, /blog/blogcontent/uploads/2012/11/published-by-month-300x155.png 300w" sizes="(max-width: 576px) 100vw, 576px" /></a></p>
<p>This (and the next graph) is wildly inaccurate since about 70% of games have only the publishing year listed, not the exact date (which is why January 1st is excluded). Still, you see what you'd expect: IFComp games are released in October so it has the most releases and November is not a good time to release because the competition draws all the attention.</p>
<h3>Publishing weekday</h3>
<p><a href="http://nitku.net/if/ifdb-statistics/index.php?id=509833460dd75&chart=Column"><img loading="lazy" src="/blog/blogcontent/uploads/2012/11/publishing-weekday.png" alt="Publishing weekday" title="Publishing weekday" width="569" height="296" class="aligncenter size-full wp-image-640" srcset="/blog/blogcontent/uploads/2012/11/publishing-weekday.png 569w, /blog/blogcontent/uploads/2012/11/publishing-weekday-150x78.png 150w, /blog/blogcontent/uploads/2012/11/publishing-weekday-300x156.png 300w" sizes="(max-width: 569px) 100vw, 569px" /></a></p>
<p>Games are released most often on Sunday and least often on Friday. Shouldn't be a surprise that weekends are the most common release days as most games are hobbyist efforts. </p>
<p>Next time we'll look at development system popularity.</p>
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