<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Misc - Undo Restart Restore</title>
	<atom:link href="/blog/category/misc/feed/" rel="self" type="application/rss+xml" />
	<link>/blog</link>
	<description>Interactive Fiction by Juhana Leinonen</description>
	<lastBuildDate>Thu, 06 May 2010 20:10:09 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.7.1</generator>
	<item>
		<title>PAX East vibes</title>
		<link>/blog/2010/04/pax-east-vibes/</link>
					<comments>/blog/2010/04/pax-east-vibes/#comments</comments>
		
		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Sat, 03 Apr 2010 20:46:52 +0000</pubDate>
				<category><![CDATA[Misc]]></category>
		<guid isPermaLink="false">/blog/?p=272</guid>

					<description><![CDATA[As many of you know, there was a considerable amount of IF content in the PAX East 2010 convention, including a whole hotel room full of IF people the whole weekend. Here are some thoughts which I admit are quite similar to what other people have said (almost as if they had been to the <a href="/blog/2010/04/pax-east-vibes/" class="more-link">Continue reading <span class="screen-reader-text">PAX East vibes</span> <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>As many of you know, there was a considerable amount of IF content in the <a href="http://www.paxsite.com/paxeast/">PAX East 2010 convention</a>, including a whole hotel room full of IF people the whole weekend. Here are some thoughts which I admit are quite similar to <a href="http://selfasfractal.blogspot.com/2010/04/pax-east.html">what</a> <a href="http://emshort.wordpress.com/2010/04/01/more-post-pax/">other</a> <a href="http://maga-dogg.livejournal.com/381978.html">people</a> <a href="http://huskyscotsman.livejournal.com/90345.html">have</a> <a href="http://lacunagame.blogspot.com/2010/03/pax-takeaways.html">said</a> (almost as if they had been to the same convention!)</p>
<p>While it was a pleasure in itself to meet people with who you could actually talk about IF and have a meaningful conversation, I want to make it known that the IF crowd is the nicest and most amicable people I have <em>ever</em> met. Usually in any group there's at least one douche in a dozen, but I guess they all stayed <a href="http://groups.google.com/group/rec.arts.int-fiction">home</a> this time.</p>
<p>There were two main topics that seemed to pop up at every turn: <strong>collaborative IF development</strong> and <strong>widening the IF audience</strong>. The latter revolved pretty much around <strong>rebirth of commercial IF</strong>, or hopes thereof.<br />
<span id="more-272"></span><br />
Collaborative IF development is the next big thing, it seems. Lately Ben Collins-Sussman and Jack Welch have been utilizing team development tools like <a href="http://wave.google.com/">Google Wave</a>, bug tracking and <a href="http://en.wikipedia.org/wiki/Revision_control">revision control</a> with great success, and I'm hoping they'll share even more information about their techniques. Textfyre methodically separates the writing process and coding process when developing their games.</p>
<p>It's been proven that collaboration works and produces high quality. People at the event were and still are enthusiastic about collaboration and we'll probably see more team work in the future. Another thing that collaboration seems to be useful for is getting writers involved. If a writer is not skilled or interested in programming but wants to write a game they can work together with a programmer and vice versa.</p>
<p>Commercial IF was mentioned several times. This is not something I will personally focus on but I can see some major benefits for the hobbyist IF scene:</p>
<ul>
<li>If commercial IF breaks through it will generate more interest in the "indie" IF world, just like indie gaming in general would not be as big as it is now if there wasn't a strong commercial gaming industry. </li>
<li>Commercial production usually means more resources allocated to games and higher production values. You can go to the <a href="http://www.adventuregamestudio.co.uk/games.php">AGS website</a> and download hobbyist graphical adventures, but the truth is that apart from a percentually small number of genuinely excellent gems, most of the free games suck. This is true for IF as well. You can also buy a <a href="http://www.telltalegames.com/">Telltale Games</a> adventure and be assured that it is of high quality and worth your money. This option is mostly lacking in the IF world.</li>
<li>A commercial company would make a relatively significant effort in R&D, which is something that benefits the whole community. We've already seen Textfyre produce innovations even though it's still a young company.</li>
</ul>
<p>In the IF outreach panel, <a href="http://www.davelgil.com/">Dave Gilbert</a> proposed an interesting model for commercializing IF, similar to what most professional webcomic authors do: give the games away for free and profit from t-shirt sales. John Bardinelli suggested that casual gamers would be interested in an ongoing IF series (or any other game form).</p>
<p>Another great thing to come out of PAX is that people seem to have gotten a renewed inspiration for starting new projects and finishing old ones. I'm anxious to see what cool things result from this drive.</p>
]]></content:encoded>
					
					<wfw:commentRss>/blog/2010/04/pax-east-vibes/feed/</wfw:commentRss>
			<slash:comments>3</slash:comments>
		
		
			</item>
		<item>
		<title>Leaving for PAX East</title>
		<link>/blog/2010/03/leaving-for-pax-east/</link>
		
		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Sat, 20 Mar 2010 07:45:35 +0000</pubDate>
				<category><![CDATA[Misc]]></category>
		<guid isPermaLink="false">/blog/?p=269</guid>

					<description><![CDATA[Just about to leave for New York and from there to Boston to attend PAX East and its abundant IF events. Hope to see you there!]]></description>
										<content:encoded><![CDATA[<p>Just about to leave for New York and from there to Boston to attend <a href="http://www.paxsite.com/paxeast">PAX East</a> and its <a href="http://gameshelf.jmac.org/2010/03/if-at-pax-east----compleat-sch.html">abundant IF events</a>. Hope to see you there!</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>2009 XYZZY Awards voting has started</title>
		<link>/blog/2010/02/2009-xyzzy-awards-voting-has-started/</link>
		
		<dc:creator><![CDATA[Juhana]]></dc:creator>
		<pubDate>Sun, 21 Feb 2010 13:04:56 +0000</pubDate>
				<category><![CDATA[Misc]]></category>
		<guid isPermaLink="false">/blog/?p=237</guid>

					<description><![CDATA[2009 was a good year for quality IF games. A great year, in fact. It's time to give recognition to the best of them as voting for the 2009 XYZZY Awards begins at the brand new web site. The problem, which I'm glad to have, is that there are so many games that would deserve <a href="/blog/2010/02/2009-xyzzy-awards-voting-has-started/" class="more-link">Continue reading <span class="screen-reader-text">2009 XYZZY Awards voting has started</span> <span class="meta-nav">&#8594;</span></a>]]></description>
										<content:encoded><![CDATA[<p>2009 was a good year for quality IF games. A great year, in fact. It's time to give recognition to the best of them as voting for the 2009 XYZZY Awards begins at the <a href="http://xyzzyawards.org/">brand new web site</a>.</p>
<p>The problem, which I'm glad to have, is that there are so many games that would deserve an award, especially in the "best use of medium" category. I would like to nominate four or five games and the same amount in the "best game" category. And I haven't even played all the must-play titles yet!</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
